AI Insights · Timothy · January 2023
Top 5 Pokemon Collector Games on Android in Europe - Q4 2022
Explore the performance trends of the top 5 Pokemon collector games on the Android platform in Europe during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Pokemon collector games on the Android platform in Europe displayed various performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics for each game.
Pokémon GO, developed by Niantic, Inc., showed a strong performance. Weekly revenue peaked at approximately $1.19M in the first week of December, with a notable increase in mid-October reaching $1.12M. Weekly downloads fluctuated, peaking at 110K in the final week of December. The game had a steady decline in weekly active users, dropping from 7.8M at the start of October to around 6.6M by the end of December.
Merge Fusion: Rainbow Rampage, published by Xiaolin, saw varied trends in user engagement. Weekly downloads started high at 135K in early October and then gradually decreased, ending the year at 67K. The game maintained a consistent increase in weekly active users, rising from 223K to 365K throughout the quarter.
Card Evolution: TCG hyper game, from Homa, had a remarkable start with downloads peaking at 178K in late October. However, downloads saw a downward trend, settling at around 45K by the end of December. Active users peaked at 357K in mid-November, with a slight decline to 298K towards the end of the year. The game generated modest revenue, peaking at $149 in the first week of December.
Pokémon UNITE, by The Pokémon Company, experienced stable weekly downloads, with a peak of 105K in mid-December. Revenue varied, with a high of $29.4K in the final week of December. Weekly active users showed an increase from 564K to 505K over the quarter.
Super Monster: Color Friends, from CAESURA YOUTH ORCHESTRA, had fluctuating download numbers, peaking at 92K in late September and then declining to 28K by the end of December. The game saw a consistent decrease in weekly active users, dropping from 145K to 89K. Revenue remained minimal, peaking at $18 in mid-October.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.